Aleona's Tales aka FCMP Fantasy Edition
Races
This pages gives a short overview about possible races, their
behaviour, their building style and similar things.
Human Races
Talimus Kingdom (Human)
The people at the Talimus kingdom are normal humans in an Kind
Arthur style. Their knowledge of mechanics is pretty good and they
know how to form stones and wood into forms they like. Their
buildings can therefore have wellformed shapes and don't have to
obey the natural forms of the construction materials.
Highlander (Human)
The Highlander are as the Talimus humans, they have similar
buildings skills, but their building style differes. The tend to
build closer to the nature.
Barbarian (ancient Human)
The Mountain Mages were once Humans until they emigrated to the Mountains. They are very close to the nature but in some parts you can still detect their human origin.
Units
Transformer
This unit can transform into other units. This unit is built in the Center of Belief/Faith/Existance. It's the only unit trained in a building. All other units are trained by this transformer.
Transforms into 2 fauns or 2 mana mages or into one shaman.
When the spell "Yeti Transforming" is researched in the glacier hall, it can transform into a yeti. As yeti it can also transform back into a transformer, but as yeti it can't direct transform into any other unit.
| Requires: | --- |
| Produced in: | Center of Belief |
| | Center of Faith |
| | Center of Existance |
| Abilities: | Transform (Transforms permanently into another unit) |
| | Yeti Transforming (Transforms into a yeti as long as wanted - Must be researched in the Glacier Hall before) |
| Spells: | --- |
| needs 1 Mana Keep |
Faun
Usual worker unit. Can gather gold and wood, repair mechanical buildings and units and build buildings.
| Requires: | --- |
| Produced in: | Center of Belief |
| | Center of Faith |
| | Center of Existance |
| Abilities: | can gather gold/wood |
| | can repair mechanical units and buildings |
| | can build all buildings |
| needs 1/2 Mana Keep |
Mana Mage
The mana mage is the Mage's basic attack unit like the footman for the humans or the grunt for the orcs. It attacks the enemies with a mana blade can spell healing and it can be put in mana field to produce the Mage#s third resource, mana.
When be put in a mana field, all personal mana perhaps used for the spell mana will be automatically reloaded.
| Requires: | Mana Field |
| Produced by: | Transformer |
| Spells: | Healing (can heal other units for mana) |
| Abilities: | can be out in mana fields to produce the resource "mana" |
| | When in mana field, all personal mana is reloaded. |
| needs 1/2 Mana Keep |
Shaman
Mage with aggressive spells. His usual mana-less attack is Fireball. When researched in the Shaman Den, he can cast a ball lightning and an infestation.
| Requires: | Shaman Den |
| Produced by: | Transformer |
| Spells: | Ball Lightning (A concentrated lighting fired streight into a direction. Hits one unit, if 'passthrough' is explored, it will hit multilpe units in a row - Must be researched in the Shaman Den before) |
| | Infestation (No description available unto now - Must be researched in the Shaman Den before) |
| needs 1 Mana Keep |
Yeti
A transformer can turn into a yeti as long as he will. As yeti he is a very strong infighter, but cannot transform into someone except back into a usual transformer. The yeti attacks with his big ice claws, and when the ability freeze is researched in the Glacer Hall, he narcotizises his enemy with his attack.
| Requires: | Glacer Hall |
| Produced by: | Transformer can turn into it |
| Spells: | --- |
| Abilities: | Turn back to transformer (Transforms the yeti back to a transformer - Must be researched in the Glacier Hall before) |
| | Freeze (When researched in the Glacer Hall, the yeti's attack sometimes narcotizises the enemy for some seconds - Must be researched in the Glacier Hall before) |
| needs Transformer |
Buildings
Center of Belief
Basic Building of the Mountain Mages. Can train "Transfomers" and cast "Mana Shock" to kill enemies near the building.
| Requires: | --- |
| Produced by: | Faun |
| Provides: | --- |
| Can be upgraded to: | Center of Faith (Brings more power to your people - all the armor and damage of your units will be upgraded and more buildings are available) |
| Can research upgrade/spell/ability: | --- |
| Trains: | Transformer |
| Spells/Abilities: | Mana Shock (all mana energie will get concentrated in the Center and will get released in a huge shockwave, which will damage all surrounding enemy units) |
Center of Faith
Upgraded "Center of Belief". Provides your army with better armor and better weapons. Can train "Transfomers" and cast "Mana Shock" to kill enemies near the building.
| Requires: | --- |
| Produced by: | Faun |
| Provides: | Glacier Hall, Shaman Den |
| Can be upgraded to: | Center of Existance (Brings more power to your people - all the armor and damage of your units will be upgraded and more buildings are available) |
| Can research upgrade/spell/ability: | --- |
| Trains: | Transformer |
| Spells/Abilities: | Mana Shock (all mana energie will get concentrated in the Center and will get released in a huge shockwave, which will damage all surrounding enemy units) |
Center of Existance
Upgraded "Center of Existance". Provides your army with better armor and better weapons. Can train "Transfomers" and cast "Mana Shock" to kill enemies near the building.
| Requires: | --- |
| Produced by: | Faun |
| Can be upgraded to: | --- |
| Provides: | --- |
| Can research upgrade/spell/ability: | --- |
| Trains: | Transformer |
| Spells/Abilities: | Mana Shock (all mana energie will get concentrated in the Center and will get released in a huge shockwave, which will damage all surrounding enemy units) |
Mana Field
Provides you with 8 Mana Keep. Mana Keep is needed to keep your units.
This building is also need to produce the resource "Mana". Put up to 4 mana mages in it to pruduce mana. Every mana mage more in the building reduces the provide of Mana Keep by one. Therefor the more mana mages are inside your mana field, the more mana is produced.
When in the mana field, the personal mana of teh mana mage is reloaded.
Also the personal mana of other units can be restored, but this costs you the resource mana.
| Requires: | --- |
| Produced by: | Faun |
| Can be upgraded to: | --- |
| Provides: | Mana Mage |
| Can research upgrade/spell/ability: | --- |
| Trains: | --- |
| Spells/Abilities: | Take up mana mage (Takes a mana mage inside the building to produce mana - his personal mana is freely restored when in the mana field, but the mana keep production reduced by one) |
| | Mana Keep (Every mana field produces 8 mana keep) |
| | Restore Mana (Restores the personal mana of the selected mage for global mana being payed) |
Glacier Hall
This building can research the "Yeti Transforming" ability for the Transformer, and the "Freeze" ability for the yeti.
| Requires: | Center of Faith |
| Produced by: | Faun |
| Can be upgraded to: | --- |
| Provides: | --- |
| Can research upgrade/spell/ability: | Yeti Transforming (Research the ability for the Transformer to switch into a powerfull infighter-yeti with ice-claws as long as he wants and lets him switch back too) |
| | Freeze (An ability for the yeti, so that his tattack, the ice claws, let the enemy freeze.) |
| Trains: | --- |
| Spells/Abilities: | |
Shaman Den
Provides transforming of Shamans and all Shaman spells can be researched here.
| Requires: | Center of Faith |
| Produced by: | Faun |
| Can be upgraded to: | --- |
| Provides: | Shaman |
| Can research upgrade/spell/ability: | Ball Lightning (Spell for the shaman - A concentrated lighting fired streight into a direction. Hits one unit, if 'passthrough' is explored, it will hit multilpe units in a row) |
| | Infestation (Spell for the shaman - no description available unto now) |
| Trains: | --- |
| Spells/Abilities: | --- |
Resources
Gold
Gold is gathered by a faun, who goes to a gold mine and brings the gold gathered to the Center of Belief/Faith/Existance. Gold can be used:
- by fauns to build buildings in combination with wood
- by fauns to repair buildings or mechanical units in combinations with the resources which were needed to create the object
- by the Center of Belief/Faith/Existance to train Transformers (in combination with (global) mana?)
- by the transformer to transform into another unit in combination with (global) mana
Gold is the most important resource in the game for Mountain Mages.
Wood
Wood is also gathered by a faun, who chops woods and brings the wood to the Center of Belief/Faith/Existance. Wood can be used:
- by fauns to build buildings in combination with gold
- by fauns to repair buildings or mechanical units in combinations with the resources which were needed to create the object
Mana (global)
Mana is a resource which can only be gathered by Mountain Mages - but either is only needed by Mountain Mages. Mana is gathered by Mana Mages placed in Mana Fields. The more Mana Mages are in a Mana Field, the more Mana the Mana Field produces. Mana doesn't have to be transported to anywhere. Mana is used:
- (by the Center of Belief/Faith/Existance to train Transformers in combination with gold?)
- by the transformer to transform into another unit in combination with gold
Mana Keep
Each unit needs a current amount of Mana Keep. Mana Keep is a permanent resource, which doesn't need to be produced all the time. When a faun builds a Mana Field, you have 8 Mana Keep more. So when you have 2 Mana Fields, you have 16 Mana Keep. But when a Mana Mage is inside a Mana Field, he reduces the amount of Mana Keep provided by this Mana Field. So a Mana Field with 2 Mana Mages inside only provides 6 Mana Keep - instead of the usual 8. Mana Keep is used by the transformer. When he wants to transform into a unit, he needs a current amount of Mana Keep. Also producing a transformer takes 1 Mana Keep.
Some additional sketches of the Mountain Mages:
Dwarf
Orcs
The orcs have not as much technical knowlegde as the human and
due to their natural strength they don't need that to win in a
fight. But they still know the basics of mechanics and can build
complex buildings. Most of there building material consist of
plain natural resources like bones, wood, rough stones and coat.
Elves
The elves, even so very intelligent, don't build their own
buildings, instead they use the natural resources and build
their buildings in or around them. They always live close to the
trees and know how to form them with magic.
Copyright © 2002 Ingo
Ruhnke <grumbel@gmx.de> and Wolfgang Köhler
Verbatim copying and distribution of this entire article is permitted
in any medium, provided this notice is preserved.
$Date: 2002/10/08 13:05:33 $