Weapons
This page is under heavy construction!
There will be four mayor weapon types in Freemech:
- Particel Weapons
- MGs or similar, the muniton is limeted to a number
- Energie Weapons
- If time to reload, energie weapons don't get empty or out of
muniton. They only need time to reload them.
- Missiles
- Similar to particel weapons, but they have their own
accelerator and can be intelligent (homing missiles). They
have normaly also a detonotion set with them, which most
particel has not.
- Mine Style Weapons
- Weapons that don't activate when shot, instead laying on the
ground or glue on a mech and explode later
- Flash
- Flash weapons aren't aimed to a target and fired in a line,
instead they act on a specifice range around the activation
and produce some ecm errors (mostly not permanet)
Ingo Ruhnke
<grumbel@gmx.de>
Last modified: Thu Feb 18 16:52:29 MET 1999