FreeMech

Weapons

This page is under heavy construction!

There will be four mayor weapon types in Freemech:
Particel Weapons
MGs or similar, the muniton is limeted to a number
Energie Weapons
If time to reload, energie weapons don't get empty or out of muniton. They only need time to reload them.
Missiles
Similar to particel weapons, but they have their own accelerator and can be intelligent (homing missiles). They have normaly also a detonotion set with them, which most particel has not.
Mine Style Weapons
Weapons that don't activate when shot, instead laying on the ground or glue on a mech and explode later
Flash
Flash weapons aren't aimed to a target and fired in a line, instead they act on a specifice range around the activation and produce some ecm errors (mostly not permanet)

Ingo Ruhnke <grumbel@gmx.de>
Last modified: Thu Feb 18 16:52:29 MET 1999