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  <page title="Races - Forest Creatures"  group="races">
  <section title="Forest Creatures">
    
    <p>
      The forest creatures, even so very intelligent, don't build
      their own buildings, instead they use the natural resources and
      build their buildings in or around them. They always live close
      to the trees and know how to form them with magic.
    </p>
    
    <p>
      Current thoughts of Forest Creatures races design:<br /> The
      Forest Creatures have a unit called &quot;Grovelord&quot;, which
      can control a tree for a certain amount of mana. This tree can
      now move and attack for you, so this is the basic attack unit of
      the Forest Creatures. The Grovelord itsself is also a pretty
      good attacker.<br /> Your workers, the fauns, can now build
      buildings out of these controled trees. Note that all your
      buildings can only be built out of your trees. Because the
      Forest Creatures build their buildings directly in the trees,
      they don't need to gather wood - and they don't want to, either,
      because the trees are their friends.<br /> So unto now there is
      only one resource planned for the elves - gold. There will
      probably be also a unit limit resource. This means that the
      elves have to gather very much gold for their units - more than
      every other race. No other race depends so much on gold mines,
      so the Forest Creatures will at first be in need to expand and
      secure a new goldmine. This is pretty easy because of the moving
      trees on which you can build your buildings on. You can also
      build defensive buildings on these trees. Forest Creatures are
      masters of mobility (opposite to Humans) and most dependend on
      resources given by the map (opposite of Gormits).
    </p>

    <p>
      Perhaps the elves will be very good in an early rush, because
      they can quickly train their first military units - the
      controlled trees, and because their grovelord, which they have
      from the beginning of the game on, is also very strong in
      fighting (the trees are very weak), but probably to worthy for
      fight. On the other hand, you can just send your grovelord to
      the enemy and control the trees in his base. This danger can get
      cleared probably by the enemy's workers, who can simply chop
      them down :-D. Nevertheless, the Forest Creatures might be too
      powerful at the beginning - but on the other hand, except the
      Gormits, your enemy will have good means against rushes (town
      bell, mana shock, ...). Gormits against Forest Creatures might
      be imbalanced at the beginning.
    </p>

    <img src="http://pingus.seul.org/~grumbel/gamedesigns/freecraft/gfx/thumbnails/sketches/elvenhome.jpg" width="100%" alt="" />

    <h5>Units</h5>

    <unit>
      <name>Imp</name>
      <description>
        Usual worker unit. Can gather gold, and build the buildings.<br />
        They can also gain "Steal Gold" ability<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Borning (?)</field>
      <abilities>
        can gather gold/wood<br />
        can repair mechanical units and buildings<br />
        can build basic buildings<br />
        Steal Gold (can steal some of enemy gold)<br />
      </abilities>
    </unit>      

    <unit>
      <name>Centaur</name>
      <description>
        Basic Forest Creatures meelee unit. Attacks the enemy with
        axe.
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Warriors</field>
    </unit>

    <unit>
      <name>Elven Archer</name>
      <description>
        Basic Forest Creatures meelee unit.<br />
        Attacks the enemy shooting them drom distance<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Warriors</field>
      <abilities>
        can attack<br />
      </abilities>
    </unit>      

    <unit>
      <name>Bear</name>
      <description>
        Very strong meelee unit.<br />
      </description>
      <requires>2 Accommodation</requires>
      <field name="Produced in:">Tree of Warriors</field>
      <abilities>
        can attack<br />
      </abilities>
    </unit>

    <unit>
      <name>Ballista</name>
      <description>
        Siege. mechanical unit. Great for destroying buildings.<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Warriors</field>
      <abilities>
        can attack (siege)<br />
      </abilities>
    </unit>      
 
    <unit>
      <name>Lillend</name>
      <description>
        Spell casting unit, which can gain "Stun" and "Magic Reduction" ability<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Magic</field>
      <abilities>
        can cast spells<br />
      </abilities>
    </unit>      

    <unit>
      <name>Druid</name>
      <description>
        Spell casting unit, which can gain "Control Creep" and "Heal" ability<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Magic</field>
      <abilities>
        can cast spells<br />
      </abilities>
    </unit>    

    <unit>
      <name>Owl</name>
      <description>
        Fast scouting unit. Can also attack air units, and sit on trees.<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Wind</field>
      <abilities>
        can attack air units<br />
        can sit on tree<br />
      </abilities>
    </unit>    

    <unit>
      <name>Turtle</name>
      <description>
        Transporter unit. Can transport units by water<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Water (???)</field>
      <abilities>
        can transport units<br />
      </abilities>
    </unit>     

    <unit>
      <name>Siren (Mermaid)</name>
      <description>
        Forest Creatures water unit. Can attack enemy ships<br />
      </description>
      <requires>1 Accommodation</requires>
      <field name="Produced in:">Tree of Water (???)</field>
      <abilities>
        can attack water units<br />
      </abilities>
    </unit>     

  </section>
</page>
