#include <camera.h>
Public Methods | |
| CL_Camera () | |
| CL_Camera (float nearZ, float farZ, float fov) | |
| void | set_viewport (const CL_Viewpoint &viewpoint, float distance) const |
| param: pos - The position that the camera stands in.param: dir - The direction that the camera looks in.param: up - The up direction of the camera.param: nearZ - Near clipping plane.param: farZ - Far clipping plane.param: fov - Field of view. | |
Public Attributes | |
| float | fov |
| float | nearZ |
| float | farZ |
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param: pos - The position that the camera stands in.param: dir - The direction that the camera looks in.param: up - The up direction of the camera.param: nearZ - Near clipping plane.param: farZ - Far clipping plane.param: fov - Field of view.
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1.2.6 written by Dimitri van Heesch,
© 1997-2001