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CL_GameObject Member List
This is the complete list of members for CL_GameObject, including all inherited members.
- CL_GameObject(World *world, int object_type)
[inline] - CL_GameObject(World *world, int object_type, const CL_NetObject &netobject)
[inline] - common_init()
[inline] - destroy_flag
- EGameObjectMessageTypes enum name
- get_destroy_flag()
[inline] - get_netobject()
[inline] - get_object_type()
[inline] - get_world()
[inline] - msgtype_destroy enum value
- msgtype_full_update enum value
- msgtype_tick_update enum value
- msgtype_user enum value
- netobject
- object_type
- read_destroy(CL_InputSource &message)
[inline, virtual] - read_full_update(CL_InputSource &message)
[inline, virtual] - read_tick_update(CL_InputSource &message)
[inline, virtual] - recv_destroy(CL_InputSource &message)
[inline] - recv_full(CL_InputSource &message)
[inline] - recv_tick(CL_InputSource &message)
[inline] - send_destroy(const CL_NetComputer *dest=NULL)
[inline] - send_full(const CL_NetComputer *dest=NULL)
[inline] - send_tick(const CL_NetComputer *dest=NULL)
[inline] - set_destroy_flag(bool new_value=true)
[inline] - set_tick_rate(float time_per_tick)
[inline] - slot_destroy
- slot_full
- slot_tick
- tick_rate
- tick_time
- update(int time_elapsed)
[inline, virtual] - world
- write_destroy(CL_InputSource &message)
[inline, virtual] - write_full_update(CL_OutputSource &message)
[inline, virtual] - write_tick_update(CL_OutputSource &message)
[inline, virtual] - ~CL_GameObject()
[inline, virtual]
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