Static Public Methods |
| void | find_sessions_broadcast (std::string game_id, int port) |
| void | find_session_at (std::string app_id, const char *host_address, int port) |
| | param: game_id - The game's ID used to locate this type of game with.param: port - Broadcast UDP port.
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| bool | peek_session_found () |
| | param: host_address - IP address or hostname of the computer to be contacted.param: port - Port which the computer contacted listens on.
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| CL_NetSession* | receive_session_found (int timeout_millis) |
| | retval: True if any netsessions have been found.
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| void | clear_sessions_found () |
| | param: timeout_millis - Timeout before returning if no game was found.retval: The netsession found, or NULL if timed out. Remember to delete theretval: netsession after usage.
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| CL_NetSession* | create_session (std::string app_id, int port) |