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00015 #include "Core/precomp.h"
00016 #include "API/Display/Input/input.h"
00017 #include "API/Display/Input/key.h"
00018 #include "API/Display/Input/inputbuffer.h"
00019 #include "API/Display/Input/keyboard.h"
00020
00021 CL_InputBuffer::CL_InputBuffer()
00022 {
00023 device = CL_Input::keyboards[0];
00024
00025 slot_button_press = CL_Input::sig_button_press.connect(CL_CreateSlot(this, &CL_InputBuffer::on_button_press));
00026 slot_button_release = CL_Input::sig_button_release.connect(CL_CreateSlot(this, &CL_InputBuffer::on_button_release));
00027 }
00028
00029 CL_InputBuffer::CL_InputBuffer(CL_InputDevice *device)
00030 {
00031 this->device = device;
00032
00033 slot_button_press = CL_Input::sig_button_press.connect(CL_CreateSlot(this, &CL_InputBuffer::on_button_press));
00034 slot_button_release = CL_Input::sig_button_release.connect(CL_CreateSlot(this, &CL_InputBuffer::on_button_release));
00035 }
00036
00037 CL_InputBuffer::CL_InputBuffer(
00038 CL_Signal_v4<CL_Component *, CL_InputDevice *, CL_Key, bool &> &sig_key_down,
00039 CL_Signal_v3<CL_Component *, CL_InputDevice *, CL_Key> &sig_key_up)
00040 {
00041 device = CL_Input::keyboards[0];
00042
00043 slot_key_down = sig_key_down.connect(CL_CreateSlot(this, &CL_InputBuffer::on_key_down));
00044 slot_key_up = sig_key_up.connect(CL_CreateSlot(this, &CL_InputBuffer::on_key_up));
00045 }
00046
00047 CL_InputBuffer::~CL_InputBuffer()
00048 {
00049 }
00050
00051 CL_Key CL_InputBuffer::peek_key() const
00052 {
00053 if (buffer.empty())
00054 {
00055 CL_Key key;
00056 key.state = CL_Key::NoKey;
00057 return key;
00058 }
00059
00060 return buffer.front();
00061 }
00062
00063 CL_Key CL_InputBuffer::get_key()
00064 {
00065 if (buffer.empty())
00066 {
00067 CL_Key key;
00068 key.state = CL_Key::NoKey;
00069 return key;
00070 }
00071
00072 CL_Key key = buffer.front();
00073 buffer.pop();
00074 return key;
00075 }
00076
00077 int CL_InputBuffer::keys_left()
00078 {
00079 return buffer.size();
00080 }
00081
00082 void CL_InputBuffer::clear()
00083 {
00084 while (!buffer.empty()) buffer.pop();
00085 }
00086
00087 void CL_InputBuffer::on_button_press(
00088 CL_InputDevice *device,
00089 const CL_Key &key)
00090 {
00091 if (this->device != device) return;
00092
00093 buffer.push(key);
00094 }
00095
00096 void CL_InputBuffer::on_button_release(
00097 CL_InputDevice *device,
00098 const CL_Key &key)
00099 {
00100 if (this->device != device) return;
00101
00102 buffer.push(key);
00103 }
00104
00105 void CL_InputBuffer::on_key_down(CL_Component *, CL_InputDevice *device, CL_Key key, bool &retval)
00106 {
00107 if (this->device != device) return;
00108 buffer.push(key);
00109 }
00110
00111 void CL_InputBuffer::on_key_up(CL_Component *, CL_InputDevice *device, CL_Key key)
00112 {
00113 if (this->device != device) return;
00114 buffer.push(key);
00115 }