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soundbuffer_stream.h

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00001 /*
00002         $Id: soundbuffer_stream.h,v 1.1 2001/03/06 15:09:26 mbn Exp $
00003 
00004         ------------------------------------------------------------------------
00005         ClanLib, the platform independent game SDK.
00006 
00007         This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
00008         version 2. See COPYING for details.
00009 
00010         For a total list of contributers see CREDITS.
00011 
00012         ------------------------------------------------------------------------
00013 */
00014 
00015 #ifndef header_soundbuffer_stream
00016 #define header_soundbuffer_stream
00017 
00018 #include "API/Sound/soundbuffer.h"
00019 #include "soundbuffer_generic.h"
00020 
00021 class CL_CardSoundBuffer_Playback;
00022 
00023 class CL_SoundBuffer_Generic_Stream : public CL_SoundBuffer_Generic
00024 {
00025 protected:
00026         CL_StreamSoundProvider *provider;
00027         bool delete_provider;
00028 
00029         float volume, pan;
00030         int frequency;
00031 
00032 public:
00033         CL_SoundBuffer_Generic_Stream(
00034                 CL_StreamSoundProvider *provider,
00035                 bool delete_provider,
00036                 CL_Resource *resource);
00037 
00038         virtual ~CL_SoundBuffer_Generic_Stream();
00039         
00040         virtual CL_StaticSoundProvider *get_static_provider() const { return NULL; }
00041         virtual CL_StreamSoundProvider *get_stream_provider() const;
00042 
00043         virtual int get_length() const;
00044         virtual int get_num_samples() const;
00045 
00046         virtual int get_frequency() const;
00047         virtual bool set_frequency(int new_freq);
00048 
00049         virtual float get_volume() const;
00050         virtual bool set_volume(float new_volume);
00051 
00052         virtual float get_pan() const;
00053         virtual bool set_pan(float new_pan);
00054 
00055         virtual bool is_playing(CL_SoundBuffer_Session **session=NULL, CL_SoundCard *card=NULL) const;
00056         virtual void stop(CL_SoundCard *card=NULL);
00057 
00058         virtual CL_SoundBuffer_Session play(bool looping=false, CL_SoundCard *card=NULL);
00059         virtual CL_SoundBuffer_Session prepare(bool looping=false, CL_SoundCard *card=NULL);
00060 };
00061 
00062 #endif

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