Ingo Ruhnke
grumbel@gmx.de
level19.xml
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looks interesting, but isn't playable
jungle1.xml
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boring, paralax scrolling hotspots don't show up and it looks
like something is missing in this level.
level13.xml
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some solids are not solid, should be playable beside
that. interesting
level7.xml
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not really playable, looks interesting, but screen to small
level2.xml
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needs action fixing, a bit boring beside that
level3.xml
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boring
jungle2.xml
easy
boring
level looks boring, the basic idea is ok, but needs fixing and
improvements.
jungle-crisscross-timpany.xml
normal
good
good idea, but a bit short, also its quit obvious due to the
limited actions. Not sure why we have climbers here.
jungle-airline-timpany.xml
normal
you can simply bash through the right wall and finish the level,
doesn't look like that was intented, needs fixing
aliens1-phil.xml
hard
good
not sure if it was really indented, but its extremly hard to get
the pingus at the start saved, it is possible to build bridges
to catch them at ~40 out, but that requires quite preciese
timing. Seperating a single pingu to build the rest will also
require a bit of timing, but is still possible. The real hard
part is to build the final bridge to the exit, since one will
easily run out of bridges there. Anyway if timing is correctly
this level is solveable, but it might require quite a few
retries.
level is to small and interfers with the GUI elements.
aliens4-phil.xml
Hm, don't like this one, spikes in the air don't look really
good, maybe the trap should be replaced with something else.
large1.xml
unplayable test level
Lev4.xml
normal
good
desert
small and simple level, not to difficult, feels good.
fixme: has some solid objects which shouldn't be solid
am_nil-luki.xml
unplayable test level
lonely.xml
normal
good
the obvious solution isn't the correct one, but on a second
guess one should be able to solve this level. a bit short, but
otherwise good.
intensiv-timpany.xml
[Output] PingusResource:(datafile: global, res_name: Hotspots/signposts/e):-404-:Resource Hotspots/signposts/e not found.
[Output] PingusResource:(datafile: global, res_name: Hotspots/signposts/w):-404-:Resource Hotspot
industrial1-grumbel.xml
unplayable test level
industrial2-grumbel.xml
actions need tuning and levels needs a bit of fixing, but close
to be playable
industrial3-grumbel.xml
normal
good
short and simple, probally a good introduction in using the switchdoor
industrial4-grumbel.xml
unplayable currently, but with a bit of fixing could be playable
industrial-plumber-timpany.xml
doesn't use the industrial background, but might be playable, not tested
Stair.xml
hard
good
head collision makes this level unplayable, needs fixing (should be playable beside that)
crystal1.xml
normal
good
historical level, one of the first ones. its playable, but not
really exiting.
crystal2.xml
easy
good
introduction level for the blocker, very easy
animated background does currently not work.
crystal3.xml
unfinished level, needs fixing to become playable
crystal5.xml
normal
good
simple and not to difficult intro in skipping traps via jumps
crystal-phil1.xml
normal
ok
I don't like the traps that fly in the air or in the ground,
looks ugly. The basic idea to cross two bridges is cool, but the
surrounding could be better and less random due to the invisible
traps.
space1.xml
easy
ok
level needs to be lifed so it doesn't block with GUI, actions
needs limitation.
space2.xml
normal
ok
To much randomness in the level solving, to many actions
space4-grumbel.xml
easy
ok
to many actions and not enough space on the left, beside that ok
space-9-tom.xml
hard
good
freeing the blocker to get 30 saved is a bit hard, beside that
not that difficult, but fun. has some stuckyness problems, due
to the shape of the groundpieces.
space-loop-timpany.xml
might have become unplayable due to the jumper bouncing, needs more testing
space-phil1.xml
unfinished test level
sept-aztec1-mw.xml
lack of space between level and GUI elements makes it unplayable
sept-cave1-mw.xml
uses ugly groundpieces
hellmouth2-grumbel.xml
hard
good
nice level, it looks like it has multiple solution, but only one
is the right one.
hellmouth3-grumbel.xml
just using all the bridgers will be enough to reach the exit
hellmouth9-grumbel.xml
very hard
very good
has some stucky bugs, but beside that it looks playable.
bombing.xml
very hard
very good
has stucky problems and getting the bridge cutted correctly is a
bit hard, beside that its very good
rockhopping.xml
easy
ok
a bit boring
stone5-grumbel.xml
easy
good
looks good, solution is easy, but due to bridger/builder
problems this level gets harder than necesarry and requires a
bit try&error, needs fixing
stone3-grumbel.xml
unplayable test level
stone4-grumbel.xml
unplayable test level
stone9-grumbel.xml
close to playable but needs action number fixing
stone8-grumbel.xml
close to playable but needs action number fixing
stone10-grumbel.xml
close to playable but needs action number fixing
stone11-grumbel.xml
hard
good
unplayable due to the bomber-faller 'fix', needs old_action to become usable
very similar to stone12-grumbel.xml
stone12-grumbel.xml
very similar to stone11-grumbel.xml, has the same problem
stone6-grumbel.xml
might be playable, needs action fixing
stone5-phlog.xml