Ingo Ruhnke grumbel@gmx.de level19.xml - - looks interesting, but isn't playable jungle1.xml - - boring, paralax scrolling hotspots don't show up and it looks like something is missing in this level. level13.xml - - some solids are not solid, should be playable beside that. interesting level7.xml - - not really playable, looks interesting, but screen to small level2.xml - - needs action fixing, a bit boring beside that level3.xml - - boring jungle2.xml easy boring level looks boring, the basic idea is ok, but needs fixing and improvements. jungle-crisscross-timpany.xml normal good good idea, but a bit short, also its quit obvious due to the limited actions. Not sure why we have climbers here. jungle-airline-timpany.xml normal you can simply bash through the right wall and finish the level, doesn't look like that was intented, needs fixing aliens1-phil.xml hard good not sure if it was really indented, but its extremly hard to get the pingus at the start saved, it is possible to build bridges to catch them at ~40 out, but that requires quite preciese timing. Seperating a single pingu to build the rest will also require a bit of timing, but is still possible. The real hard part is to build the final bridge to the exit, since one will easily run out of bridges there. Anyway if timing is correctly this level is solveable, but it might require quite a few retries. level is to small and interfers with the GUI elements. aliens4-phil.xml Hm, don't like this one, spikes in the air don't look really good, maybe the trap should be replaced with something else. large1.xml unplayable test level Lev4.xml normal good desert small and simple level, not to difficult, feels good. fixme: has some solid objects which shouldn't be solid am_nil-luki.xml unplayable test level lonely.xml normal good the obvious solution isn't the correct one, but on a second guess one should be able to solve this level. a bit short, but otherwise good. intensiv-timpany.xml [Output] PingusResource:(datafile: global, res_name: Hotspots/signposts/e):-404-:Resource Hotspots/signposts/e not found. [Output] PingusResource:(datafile: global, res_name: Hotspots/signposts/w):-404-:Resource Hotspot industrial1-grumbel.xml unplayable test level industrial2-grumbel.xml actions need tuning and levels needs a bit of fixing, but close to be playable industrial3-grumbel.xml normal good short and simple, probally a good introduction in using the switchdoor industrial4-grumbel.xml unplayable currently, but with a bit of fixing could be playable industrial-plumber-timpany.xml doesn't use the industrial background, but might be playable, not tested Stair.xml hard good head collision makes this level unplayable, needs fixing (should be playable beside that) crystal1.xml normal good historical level, one of the first ones. its playable, but not really exiting. crystal2.xml easy good introduction level for the blocker, very easy animated background does currently not work. crystal3.xml unfinished level, needs fixing to become playable crystal5.xml normal good simple and not to difficult intro in skipping traps via jumps crystal-phil1.xml normal ok I don't like the traps that fly in the air or in the ground, looks ugly. The basic idea to cross two bridges is cool, but the surrounding could be better and less random due to the invisible traps. space1.xml easy ok level needs to be lifed so it doesn't block with GUI, actions needs limitation. space2.xml normal ok To much randomness in the level solving, to many actions space4-grumbel.xml easy ok to many actions and not enough space on the left, beside that ok space-9-tom.xml hard good freeing the blocker to get 30 saved is a bit hard, beside that not that difficult, but fun. has some stuckyness problems, due to the shape of the groundpieces. space-loop-timpany.xml might have become unplayable due to the jumper bouncing, needs more testing space-phil1.xml unfinished test level sept-aztec1-mw.xml lack of space between level and GUI elements makes it unplayable sept-cave1-mw.xml uses ugly groundpieces hellmouth2-grumbel.xml hard good nice level, it looks like it has multiple solution, but only one is the right one. hellmouth3-grumbel.xml just using all the bridgers will be enough to reach the exit hellmouth9-grumbel.xml very hard very good has some stucky bugs, but beside that it looks playable. bombing.xml very hard very good has stucky problems and getting the bridge cutted correctly is a bit hard, beside that its very good rockhopping.xml easy ok a bit boring stone5-grumbel.xml easy good looks good, solution is easy, but due to bridger/builder problems this level gets harder than necesarry and requires a bit try&error, needs fixing stone3-grumbel.xml unplayable test level stone4-grumbel.xml unplayable test level stone9-grumbel.xml close to playable but needs action number fixing stone8-grumbel.xml close to playable but needs action number fixing stone10-grumbel.xml close to playable but needs action number fixing stone11-grumbel.xml hard good unplayable due to the bomber-faller 'fix', needs old_action to become usable very similar to stone12-grumbel.xml stone12-grumbel.xml very similar to stone11-grumbel.xml, has the same problem stone6-grumbel.xml might be playable, needs action fixing stone5-phlog.xml