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Guile uses a garbage collector to manage most of its objects. This means that the memory used to store a Scheme string, say, is automatically reclaimed when no one is using this string any longer. This can work because Guile knows enough about its objects at run-time to be able to trace all references between them. Thus, it can find all 'live' objects (objects that are still in use) by starting from a known set of 'root' objects and following the links that these objects have to other objects, and so on. The objects that are not reached by this recursive process can be considered 'dead' and their memory can be reused for new objects.
When you are programming in Scheme, you don't need to worry about the garbage collector. When programming in C, there are a few rules that you must follow so that the garbage collector can do its job.
29.1 Garbage Collection 29.2 Weak References 29.3 Guardians
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#t.
scm_must_malloc,
n is the number of objects of that type currently
allocated.
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[FIXME: This chapter is based on Mikael Djurfeldt's answer to a question by Michael Livshin. Any mistakes are not theirs, of course. ]
Weak references let you attach bookkeeping information to data so that the additional information automatically disappears when the original data is no longer in use and gets garbage collected. In a weak key hash, the hash entry for that key disappears as soon as the key is no longer referenced from anywhere else. For weak value hashes, the same happens as soon as the value is no longer in use. Entries in a doubly weak hash disappear when either the key or the value are not used anywhere else anymore.
Object properties offer the same kind of functionality as weak key hashes in many situations. (see section 24.2 Object Properties)
Here's an example (a little bit strained perhaps, but one of the examples is actually used in Guile):
Assume that you're implementing a debugging system where you want to associate information about filename and position of source code expressions with the expressions themselves.
Hashtables can be used for that, but if you use ordinary hash tables it will be impossible for the scheme interpreter to "forget" old source when, for example, a file is reloaded.
To implement the mapping from source code expressions to positional information it is necessary to use weak-key tables since we don't want the expressions to be remembered just because they are in our table.
To implement a mapping from source file line numbers to source code expressions you would use a weak-value table.
To implement a mapping from source code expressions to the procedures they constitute a doubly-weak table has to be used.
29.2.1 Weak key hashes 29.2.2 Weak vectors
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You can modify weak hash tables in exactly the same way you would modify regular hash tables. (see section 22.7.3 Hash Tables)
#t if obj is the specified weak hash
table. Note that a doubly weak hash table is neither a weak key
nor a weak value hash table.
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Weak vectors are mainly useful in Guile's implementation of weak hash tables.
weak-vector uses
the list of its arguments while list->weak-vector uses
its only argument l (a list) to construct a weak vector
the same way list->vector would.
#t if obj is a weak vector. Note that all
weak hashes are also weak vectors.
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make-guardian returns a procedure representing the guardian.
Calling the guardian procedure with an argument adds the
argument to the guardian's set of protected objects.
Calling the guardian procedure without an argument returns
one of the protected objects which are ready for garbage
collection, or #f if no such object is available.
Objects which are returned in this way are removed from
the guardian.
make-guardian takes one optional argument that says whether the
new guardian should be greedy or sharing. If there is any chance
that any object protected by the guardian may be resurrected,
then you should make the guardian greedy (this is the default).
See R. Kent Dybvig, Carl Bruggeman, and David Eby (1993) "Guardians in a Generation-Based Garbage Collector". ACM SIGPLAN Conference on Programming Language Design and Implementation, June 1993.
(the semantics are slightly different at this point, but the paper still (mostly) accurately describes the interface).
#t if guardian is a greedy guardian, otherwise #f.
#t if guardian has been destroyed, otherwise #f.
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