Blender Hotkeys 2.23

With Special Thanks to BigWhale for His Original List

Send Corrections, Additions or Updates to rfairhurst@prodigy.net

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This page was last changed on Mon, 19 Aug 2002 10:54:07 GMT.

 

 

 

HOTKEY INDEX

 

TAB

Functions

Numpad

Numbers

~ - =

, .

Arrows

Mouse

 

 

A

B

C

D

E

F

G

H

 

 

I

J

K

L

M

N

O

P

 

 

R

Q

S

T

U

V

W

X

 

 

Y

Z

 

 

 

 

 

 

 

 

Works in

 

3dWin

 

3D Window

 

Obj

 

Object Mode

 

 

Ipo

 

IPO Window

 

Edit

 

Edit Mode

 

 

SeqWin

 

Sequence Window

 

Obj&Edit

 

Object and Edit Mode

 

 

ImageSelWin

 

Image Select Window

 

Pose

 

Pose Mode

   Up

 

TextEditWin

 

Text Edit Window

 

ObjOrientWin

 

Object Orient Window

 

Works if

 

SelObj

 

Object selected

 

SelData

 

Data selected

 

 

VertSel

 

Mesh vertices selected

 

Sel

 

Curve handles selected

 

 

Sel

 

Ipo keys selected

 

Sel

 

Ipo handles selected

 

 

Sel

 

Sequence strip selected

 

RenderWin

 

Render window exists.

 

 

T

 

Text Mode

 

ArmatureSel

 

Armature selected.

   Up

 

ButtonWin

 

Button window exists. Global for F4-F10.

 

 

 

Pop's up

 

Popup Menu

 

a menu

 

Shft

 

a toolbox

 

 

Obj

 

a file request.

 

 

 

 

Use

 

LeftMouse

 

left mouse button

 

RightMouse

 

right mouse button

 

 

MidMouse

 

middle mouse button

 

MouseMove

 

mouse movement

 

 

TAB

Tab

Tab

 

3dWin

Ipo

 

Obj&Edit

 

Object Object Mode | Edit Edit Mode mode.

 

 

 

 

SelObj

 

Tab

 

 

 

SeqWin

 

 

Toggle Meta strip.

 

 

 

 

Sel

 

Tab

 

3dWin

 

Pose

Obj&Edit

 

Object | Edit (unposed) mode.

 

 

 

 

ArmatureSel

 

Ctrl Tab

 

3dWin

 

Pose

Obj&Edit

 

Object | Pose Mode.

 

 

 

 

ArmatureSel

Up

Shft Tab

 

TextEditWin

 

 

 

 

Tab in Text Mode.

 

 

 

 

T

 

 

Function Keys

 

 

 

 

 

 

f1

F1

 

Load a file.

Obj

 

Shft F1

 

Append | Link a file.

Obj

f12

F2

 

Save a file.

Obj

 

Shft F2

 

Save file as dxf.

Obj

 

F3

 

Save a render.

Obj

RenderWin

Shft F3

 

 

 

 

F4

 

Lamp buttons.

LampButtons

ButtonWin

Shft F4

 

Data select window.

Obj

 

F5

 

Material buttons.

MatButtons

ButtonWin

Shft F5

 

3D view window.

3dWin

 

F6

 

Texture buttons.

TextureButtons

ButtonWin

Shft F6

 

Ipo window.

IpoWin

 

F7

 

Animation buttons.

AnimButtons

ButtonWin

Shft F7

 

Button window.

ButtonWin

 

F8

 

Realtime buttons.

RealTimeButtons

ButtonWin

Shft F8

 

Sequence window.

SeqWin

 

F9

 

Edit buttons.

EditButtons

ButtonWin

Shft F9

 

Object orient window.

ObjOrientWin

 

F10

 

Display buttons.

DisplayButtons

ButtonWin

Shft F10

 

Image Select window.

ImageSelWin

 

F11

 

Render window.

RenderWin

RenderWin

Shft F11

 

Text edit window.

TextEditWin

 

F12

 

Render an image.

RenderWin

 

Shft F12

 

WAV form window.

WaveFormWin

Up

Ctrl F2

 

Save file as VMRL1.

Obj

 

Ctrl F3

 

Save file as Targa.

Obj

 

 

 

Numpad Keys (WinX users may need to press NumLock).

 

. Del

 

3dWin

 

 

Obj&Edit

 

Local view w/o moving cursor.

 

 

 

 

SelObj

 

/

 

3dWin

 

 

Obj&Edit

 

Local view & cursor LocalView | previous view PreviousView.

 

 

 

 

SelObj

 

*

 

3dWin

 

 

Obj&Edit

 

Rotate view to object orientation.

 

 

 

 

SelObj

 

+ | -

 

3dWin

 

 

Obj&Edit

 

Zoom in | zoom out view Zoom View Button see Mouse CtrlMidMouse.

 

 

 

 

 

 

+ | -

 

Ipo

SeqWin

ButtonWin

ObjOrientWin

 

Zoom in | zoom out view Zoom View Button see Mouse CtrlMidMouse.

 

 

 

 

 

 

+

 

3dWin

 

 

Edit

 

Increase PVE ProportionalVertexEditing.  (Grab/Rot./Scale)  see O

 

 

 

 

VertSel

 

-

 

3dWin

 

 

Edit

 

Decrease PVE ProportionalVertexEditing.  (Grab/Rot./Scale)  see O

 

 

 

 

VertSel

 

0

 

3dWin

 

 

Obj&Edit

 

Camera view CameraView.

 

 

 

 

 

 

Ctrl0

 

3dWin

 

 

Obj&Edit

 

Make view.

 

 

 

 

 

 

Alt0

 

3dWin

 

 

Obj&Edit

 

Restore last camera to view.

 

 

 

 

 

 

137

 

3dWin

 

 

Obj&Edit

 

Front Front View / Right Right Side View / Top Top View view.

 

 

 

 

 

 

Ctrl137

 

3dWin

 

 

Obj&Edit

 

Back CtrlFront View / Left CtrlSide View / Bottom CtrlTop View view.

 

 

 

 

 

 

2468

 

3dWin

 

 

Obj&Edit

 

Rotate view.

 

 

 

 

 

 

Ctrl2468

 

3dWin

 

 

Obj&Edit

 

Translate view Translate View see Mouse Shft MidMouse.

 

 

 

 

 

 

5

 

3dWin

 

 

Obj&Edit

 

Perspective PerspectiveView | orthographic OrthographicView view.

 

 

 

 

 

 

Home Shft 7

 

3dWin

ObjOrientWin

 

Obj&Edit

 

Zoom view to fit all objects Home.

 

 

 

 

 

Up

9

 

3dWin

 

 

Obj&Edit

 

Redraw.

 

 

 

 

 

 

 

Numbers and ~ - =

~

~

 

3dWin

 

 

Obj&Edit

 

Display all layers.

 

 

 

 

 

 

Shft ~

 

3dWin

 

 

Obj&Edit

 

Display all layers | previous layers.

 

 

 

 

 

 

Ctrl~

 

3dWin

 

 

Obj&Edit

 

Lock Lock | unlock Unlock layers & camera to scene

 

 

 

 

 

0-9

0-9

 

3dWin

 

 

Obj&Edit

 

Swap layers 1-10.

 

 

 

 

 

 

Shft 0-9

 

3dWin

 

 

Obj&Edit

 

Add | remove layers 1-10 to layer setting.

 

 

 

 

 

 

Alt0-9

 

3dWin

 

 

Obj&Edit

 

Swap layers 11-20.

 

 

 

 

 

 

Shft Alt0-9

 

3dWin

 

 

Obj&Edit

 

Add | remove layers 11-20 to layer setting.

 

 

 

 

 

-

-

 

3dWin

 

 

Obj&Edit

 

Swap layer 11

 

 

 

 

 

 

Shft -

 

3dWin

 

 

Obj&Edit

 

Add | remove layer 11 to layer setting.

 

 

 

 

 

=

=

 

3dWin

 

 

Obj&Edit

 

Swap layer 12

 

 

 

 

 

Up

Shft =

 

3dWin

 

 

Obj&Edit

 

Add | remove layer 12 to layer setting.

 

 

 

 

 

 

Comma and Period

,

, (Comma)

 

3dWin

 

 

Obj&Edit

 

Rotation/scaling around bounding box R/S around Bounding Box.

 

 

 

 

 

.

. (Period)

 

3dWin

 

 

Obj&Edit

 

Rotation/scaling around cursor R/S around Cursor.

 

 

 

 

 

 

 

Arrow Keys

 

up|3dWin

 

3dWin

 

 

Obj&Edit

 

10 frames forward | backward.

 

 

 

 

 

 

right | left

 

3dWin

 

 

Obj&Edit

 

1 frame forward | backward.

 

 

 

 

 

 

Shft (upright)

 

3dWin

 

 

Obj&Edit

 

Jump to last frame (same for either arrow).

 

 

 

 

 

 

Shft (downleft)

 

3dWin

 

 

Obj&Edit

 

Jump to first frame (same for either arrow).

 

 

 

 

 

 

Ctrlup|down

 

3dWin

 

 

Obj&Edit

 

Active window full Full Screen | small Small Screen(s) screen(s).

 

 

 

 

 

 

Ctrlright | left

 

3dWin

 

 

Obj&Edit

 

Screen configuration forward | backward.

 

 

 

 

 

 

Example

 

 

 

 

 

 

GRAB / ROTATE / SCALE  behavior

 

 

 

 

 

 

up

 

Ipo

SeqWin

ObjOrientWin

 

 

Adjust arrow direction

 

 

 

 

 

 

up

 

3dWin

 

 

Obj&Edit

 

Adjust arrow direction  (Grab coarse adjust)

 

 

 

SelObj

VertSel

 

Shft up arrow

 

3dWin

 

 

Obj&Edit

 

Adjust  (Grab fine adjust)

 

 

 

SelObj

VertSel

 

Ctrlup arrow

 

3dWin

 

 

Obj&Edit

 

Adjust  (Grab coarse grid snap center)

 

 

 

SelObj

VertSel

Up

Shft Ctrlup arrow

 

3dWin

 

 

Obj&Edit

 

Adjust  (Grab fine grid snap center)

 

 

 

SelObj

VertSel

 

 

Mouse

Mouse

LeftMouse

 

3dWin

 

 

 

 

Place cursor \ gesture \ vertex paint

 

 

 

 

 

 

CtrlLeftMouse

 

3dWin

Ipo

 

Edit

 

Add vertex.

 

 

 

 

SelData

 

MidMouse

 

3dWin

 

 

 

 

Trackball.

 

 

 

 

 

 

MidMouse

 

Ipo

SeqWin

ButtonWin

ObjOrientWin

 

Translate view.

 

 

 

 

 

 

Shft MidMouse

 

3dWin

 

 

 

 

Translate view Translate View see Numpad Ctrl 2468.

 

 

 

 

 

 

CtrlMidMouse

 

3dWin

 

 

 

 

Zoom view Zoom View Button see Numpad + | -.

 

 

 

 

 

 

CtrlMidMouse

 

Ipo

SeqWin

ButtonWin

ObjOrientWin

 

Zoom view Zoom View Button see Numpad + | -.

 

 

 

 

 

 

RightMouse

 

3dWin

Ipo

SeqWin

 

 

Select.

 

 

 

 

 

 

Shft RightMouse

 

3dWin

Ipo

SeqWin

 

 

Add to selection.

 

 

 

 

 

 

CtrlRightMouse

 

3dWin

 

 

 

 

Select object by closest object center.

 

 

 

 

 

 

Shft CtrlRight Mouse

 

3dWin

 

 

 

 

Add to selection by closest object center.

 

 

 

 

 

 

CtrlRightMouse

 

ObjOrientWin

 

 

 

 

Select object & affect active object.

 

 

 

 

 

 

Shft CtrlRight Mouse

 

ObjOrientWin

 

 

 

 

Add to selection & affect active object.

 

 

 

 

 

 

 

 

 

 

 

 

 

Number Value Setting Button behavior

 

 

 

 

 

 

LeftMouse

 

ButtonWin

 

 

 

 

Click left-side to -1 | click right-side to +1.

 

 

 

 

 

 

LeftMouse

 

ButtonWin

 

 

 

 

Click & drag left subtracts | drag right adds.

 

 

 

 

 

 

Shft LeftMouse

 

ButtonWin

 

 

 

 

Type in value for num value button.

 

 

 

 

 

 

 

 

 

 

 

 

 

GRAB / ROTATE / SCALE behavior

 

 

 

 

 

 

MouseMove

 

3dWin

 

 

Obj&Edit

 

Adjust move direction (Grab coarse adjust)

 

 

 

SelObj

VertSel

 

Shft MouseMove

 

3dWin

 

 

Obj&Edit

 

Adjust (Grab fine adjust)

 

 

 

SelObj

VertSel

 

CtrlMouseMove

 

3dWin

 

 

Obj&Edit

 

Adjust (Grab coarse grid snap center)

 

 

 

SelObj

VertSel

 

Shft CtrlMouseMove

 

3dWin

 

 

Obj&Edit

 

Adjust (Grab fine grid snap center)

 

 

 

SelObj

VertSel

 

LeftMouse

 

3dWin

 

 

Obj&Edit

 

Confirm Grab/Rotate/Scale action

 

 

 

SelObj

VertSel

 

LeftMouse

 

Ipo

SeqWin

ObjOrientWin

 

 

Confirm Grab action

 

 

 

 

 

 

MiddleMouse

 

3dWin

 

 

Obj&Edit

 

Move then click constrains to move axis

 

 

 

SelObj

VertSel

 

MiddleMouse

 

Ipo

SeqWin

ObjOrientWin

 

 

Move then click constrains to move axis

 

 

 

 

 

 

RightMouse

 

3dWin

 

 

Obj&Edit

 

Cancel Grab/Rotate/Scale action

 

 

 

SelObj

VertSel

Up

RightMouse

 

Ipo

SeqWin

ObjOrientWin

 

 

Cancel Grab action

 

 

 

 

 

 

 

Characters

 

 

A

A

A

 

3dWin

 

 

Obj&Edit

 

Select | deselect All.

 

 

 

 

 

 

A

 

Ipo

SeqWin

ObjOrientWin

 

 

Select | deselect All.

 

 

 

 

 

 

Shft A

 

3dWin

SeqWin

 

Obj&Edit

 

Add menu.

 

 

 

 

Shft

 

CtrlA

 

3dWin

Ipo

 

Obj

 

Apply location and rotation.

 

 

 

 

SelObj

 

AltA

 

3dWin

Ipo

SeqWin

Obj&Edit

 

Play Animation.

 

 

 

 

 

 

Shft CtrlA

 

3dWin

 

 

Obj

 

Apply Latice | Duplicate.

 

 

 

 

SelObj

Up

Shft AltA

 

3dWin

Ipo

SeqWin

Obj&Edit

 

Play Anim in current and all 3d windows.

 

 

 

 

 

 

 

B

B

B

 

3dWin

 

 

Obj&Edit

 

Border select | deselect.

 

 

 

Left Mouse

Right Mouse

 

B

 

Ipo

SeqWin

ObjOrientWin

 

 

Border select | deselect.

 

 

 

Left Mouse

Right Mouse

 

BB

 

3dWin

 

 

Edit

 

Circle Border select | deselect.

 

 

 

Left Mouse

Right Mouse

Up

Shft B

 

3dWin

 

 

Obj&Edit

 

Define render Border.

 

 

 

 

Left Mouse

 

 

C

C

C

 

3dWin

 

 

Obj&Edit

 

Center window around 3d cursor.

 

 

 

 

 

 

C

 

Ipo

 

 

Obj

 

Snap current frame to selected key.

 

 

 

 

Sel

 

C

 

SeqWin

 

 

Obj

 

Change images.

 

 

 

 

Sel

 

Shft C

 

3dWin

 

 

Obj

 

Cursor on origin, window on home.

 

 

 

 

 

 

CtrlC

 

3dWin

 

 

Obj

 

Copy menu.

 

 

 

Shft

SelObj

Up

AltC

 

3dWin

 

 

Obj

 

Convert menu (if possible).

 

 

 

Shft

SelObj

 

 

D

D

D

 

Ipo

 

 

Obj&Edit

 

Duplicate.

 

 

 

 

Sel

 

Shft D

 

3dWin

SeqWin

 

Obj&Edit

 

Duplicate.

 

 

Sel

SelData

SelObj

 

CtrlD

 

3dWin

 

 

Obj

 

Display alpha of image as wire.

 

 

 

 

SelObj

Up

AltD

 

3dWin

 

 

Obj

 

Add data-linked Duplicate.

 

 

 

 

SelObj

 

 

E

E

E

 

3dWin

 

 

Edit

 

Extrude (by grabbing-G returns if Rot./Scale)

 

 

 

 

VertSel

 

ER

 

3dWin

 

 

Edit

 

Extrude by Rotating.

 

 

 

 

VertSel

Up

ES

 

3dWin

 

 

Edit

 

Extrude by Scaling.

 

 

 

 

VertSel

 

 

F

F

F

 

3dWin

 

 

Edit

 

Make edge / Face | Connect curve.

 

 

 

VertSel

Sel

 

F

 

3dWin

 

 

Obj

 

Face select display on Face Select On | off Face Select Off.

 

 

 

 

SelObj

 

CtrlF

 

3dWin

 

 

Edit

 

Flip selected triangle edges

 

 

 

 

 

 

CtrlF

 

3dWin

 

 

Obj

 

Sort Faces.

 

 

 

 

SelObj

 

AltF

 

3dWin

 

 

Edit

 

Beauty reFill.

 

 

 

 

SelData

 

AltF

 

3dWin

 

 

Obj

 

Make First base.

 

 

 

 

SelObj

Up

Shft AltF

 

TextEditWin

 

 

 

 

Save and open text Files menu.

 

 

 

 

Popup Menu

 

 

G

G

G

 

3dWin

 

 

Obj&Edit

 

Grabber.

 

 

 

VertSel

SelObj

 

G

 

Ipo

SeqWin

ObjOrientWin

TextEditWin

 

Grabber.

 

 

 

Sel

Sel

 

AltG

 

3dWin

 

 

Obj

 

Clear Location.

 

 

 

 

SelObj

Up

AltG

 

3dWin

 

 

Pose

 

Clear Location.

 

 

 

 

ArmatureSel

 

 

H

H

H

 

3dWin

Ipo

 

Edit

 

Handle type: align | free.

 

 

 

Sel

Sel

 

H

 

3dWin

 

 

Edit

 

Hide selected vertices.

 

 

 

 

VertSel

 

Shft H

 

3dWin

Ipo

 

Edit

 

Handle type: auto.   see also V

 

 

 

Sel

Sel

 

Shft H

 

3dWin

 

 

Edit

 

Hide deselected vertices.

 

 

 

 

VertSel

Up

CtrlH

 

3dWin

 

 

Edit

 

Automatic Handle calculation.

 

 

 

 

Sel

 

 

I

I

I

 

3dWin

Ipo

 

Obj

 

Insert Keyframe menu.

 

 

 

Shft

SelObj

 

 

J

J

J

 

3dWin

Ipo

SeqWin

ImageSelWin

 

Swap render page of render window.

 

 

 

ImageSelWin

SelObj

 

Shft J

 

3dWin

 

 

Edit

 

Join selected triangles to quads

 

 

 

 

VertSel

 

CtrlJ

 

3dWin

 

 

Obj

 

Join selected objects.  see also P

 

 

 

 

SelObj

Up

CtrlJ

 

Ipo

 

 

Obj

 

Join selected keys.

 

 

 

 

Sel

 

 

K

K

K

 

3dWin

 

 

Obj

 

Draw | hide object Keys

 

 

 

 

 

 

K

 

Ipo

 

 

Obj&Edit

 

Show Keys | show curves

 

 

 

 

 

 

CtrlK

 

3dWin

 

 

Obj

 

Add skeleton to an IKA

 

 

 

 

 

Up

Shft K

 

3dWin

 

 

Edit

 

Clear vertexpaint colors.

 

 

 

 

 

 

 

L

L

L

 

3dWin

 

 

Obj

 

Make Local menu.   see also U

 

 

 

Shft

SelObj

 

L

 

3dWin

 

 

Edit

 

Select vertices linked to cursor.

 

 

 

 

 

 

L

 

ObjOrientWin

 

 

 

 

Select linked objects.

 

 

 

 

Obj&Edit

 

Shft L

 

3dWin

 

 

Obj

 

Select Linked menu.

 

 

 

Shft

SelObj

 

CtrlL

 

3dWin

 

 

Obj

 

Make Link menu.

 

 

 

Shft

SelObj

 

CtrlL

 

3dWin

 

 

Edit

 

Select vertices linked to selected vertex.

 

 

 

 

VertSel

Up

AltL

 

3dWin

 

 

Obj

 

Make Local menu.

 

 

 

Shft

SelObj

 

 

M

M

M

 

3dWin

Ipo

 

Obj

 

Move to layer(s).

 

 

 

Shft

SelObj

Up

M

 

 

 

SeqWin

Obj

 

Make a Meta strip.

 

 

 

 

Sel

 

 

N

N

N

 

3dWin

Ipo

SeqWin

Obj&Edit

 

Number menu (numeric loc/rot/size entry).

Shft

Sel

Sel

SelData

SelObj

 

Shft N

 

3dWin

 

 

Edit

 

Recalculate Normals outside.

 

 

 

 

VertSel

Up

Shft CtrlN

 

3dWin

 

 

Edit

 

Recalculate Normals inside.

 

 

 

 

VertSel

 

 

O

O

O

 

3dWin

Ipo

 

Obj

 

Clear Origin.

 

 

 

 

SelObj

 

O

 

3dWin

 

 

Edit

 

Normal NormalVertexEditing | Proportional vertex edit (PVE) ProportionalVertexEditing

 

 

 

 

SelData

 

Shft O

 

3dWin

 

 

Edit

 

Sharp SharpFalloffPVE | Smooth SmoothFalloffPVE falloff for PVE

 

 

 

 

SelData

Up

CtrlO

 

3dWin

Ipo

SeqWin

 

 

Open file.

 

 

 

 

Obj

 

 

P

P

P

 

3dWin

 

 

Edit

 

Separate vertices into objects.  see also J

 

 

 

 

SelData

 

CtrlP

 

3dWin

 

 

Obj

 

Make Parent.

 

 

 

 

SelObj

 

CtrlP

 

3dWin

 

 

Edit

 

Make vertex Parent.

 

 

 

SelObj

SelData

 

AltP

 

3dWin

 

 

Obj

 

Clear Parent menu.

 

 

 

Shft

SelObj

 

AltP

 

TextEditWin

 

 

 

 

Play a Script in Text Edit window

 

 

 

 

 

Up

Shft CtrlP

 

3dWin

 

 

Obj

 

Make Parent without inverse.

 

 

 

 

SelObj

 

 

R

R

R

 

3dWin

 

 

Obj&Edit

 

Rotate.

 

 

 

VertSel

SelObj

 

Shft R

 

3dWin

 

 

Edit

 

Select Row of nurbs.

 

 

 

 

Sel

 

AltR

 

3dWin

 

 

Obj

 

Clear Rotation.

 

 

 

 

SelObj

Up

AltR

 

3dWin

 

 

Pose

 

Clear Rotation.

 

 

 

 

ArmatureSel

 

 

Q

Q

Q

 

 

 

 

 

 

Quit Blender menu.

 

 

 

 

Popup Menu

 

 

S

S

S

 

3dWin

Ipo

ObjOrientWin

Obj&Edit

 

Scale

 

 

 

VertSel

SelObj

 

Shft S

 

3dWin

Ipo

 

Obj&Edit

 

Snap-to menu.

 

 

Shft

SelData

SelObj

 

CtrlS

 

3dWin

 

 

Edit

 

Shear.

 

 

 

 

SelData

 

AltS

 

3dWin

 

 

Edit

 

Shrink/Fatten function.

 

 

 

 

SelData

 

AltS

 

3dWin

 

 

Pose

 

Clear Size.

 

 

 

 

ArmatureSel

 

SX

 

3dWin

 

 

Obj&Edit

 

Mirror X

 

 

 

SelData

SelObj

 

SY

 

3dWin

 

 

Obj&Edit

 

Mirror Y

 

 

 

SelData

SelObj

Up

Shft AltS

 

TextEditWin

 

 

 

 

Select text menu.

 

 

 

 

Popup Menu

 

 

T

T

T

 

3dWin

 

 

Object

 

Texture space menu (grab & rotate textures)

 

 

 

Popup Menu

SelObj

 

T

 

3dWin

 

 

Edit

 

Tilt of 3d curve (see F9 & press 3D button)

 

 

 

 

Sel

 

CtrlT

 

3dWin

 

 

Edit

 

Convert to Triangles.

 

 

 

 

VertSel

 

CtrlT

 

3dWin

 

 

Obj

 

Make Track-to.

 

 

 

 

SelObj

 

AltT

 

3dWin

 

 

Obj

 

Clear Track-to.

 

 

 

 

SelObj

Up

CtrlAltT

 

3dWin

 

 

 

 

Blenchmark. (Blender benchmark in console)

 

 

 

 

 

 

 

U

U

U

 

3dWin

 

 

Obj

 

Single User menu.

 

 

 

Shft

SelObj

 

U

 

3dWin

 

 

Edit

 

Reload data buffer. (yep, a sort of Undo)

 

 

 

 

 

Up

CtrlU

 

 

 

 

Obj

 

Save current file as user default file.

 

 

 

 

Obj

 

 

V

V

V

 

3dWin

 

 

Obj

 

VertexPaint on VertexPaint On | off VertexPaint Off.

 

 

 

 

 

 

V

 

3dWin

Ipo

 

Edit

 

Vector handle.   see also H

 

 

 

Sel

Sel

 

AltV

 

3dWin

 

 

Obj

 

Object resize to materials-texture aspect.

 

 

 

 

SelObj

Up

Shft AltV

 

TextEditWin

 

 

 

 

View menu for positioning cursor.

 

 

 

 

Popup Menu

 

 

W

W

W

 

3dWin

 

 

Edit

 

Special edit menu.

 

 

 

 

Shft

 

Shft W

 

3dWin

 

 

Edit

 

Warp selected vertices around cursor.

 

 

 

 

SelData

 

CtrlW

 

 

Ipo

 

Obj&Edit

 

Write file.

 

 

 

 

Obj

Up

AltW

 

 

 

 

Obj&Edit

 

Write selected as videoscape format.

 

 

 

SelObj

Obj

 

 

X

X

X

 

3dWin

Ipo

SeqWin

Obj&Edit

 

Erase menu.

 

 

Shft

SelData

SelObj

Up

CtrlX

 

3dWin

Ipo

SeqWin

Obj&Edit

 

Delete all, reload default file.   see also U

 

 

 

 

 

 

 

Y

Y

Y

 

3dWin

 

 

Edit

 

Split selected from the rest.

 

 

 

 

VertSel

 

 

Z

Z

Z

 

3dWin

 

 

Obj&Edit

 

Wire Wire view | Solid Solid view view

 

 

 

 

 

 

Z

 

RenderWin

 

 

 

 

Zoom/trans. render window. see F12 & F11

 

 

 

 

RenderWin

 

Shft Z

 

3dWin

 

 

Obj&Edit

 

Wire Wire view | Shaded Shaded view view

 

 

 

 

 

 

CtrlZ

 

3dWin

 

 

Obj

 

Shaded calculation Shaded calculation view view

 

 

 

 

 

Up

AltZ

 

3dWin

 

 

Obj&Edit

 

Solid Solid view | Textured (Potato) Textured (Potato) view view.