00001 /* 00002 ** ClanLib SDK 00003 ** Copyright (c) 1997-2005 The ClanLib Team 00004 ** 00005 ** This software is provided 'as-is', without any express or implied 00006 ** warranty. In no event will the authors be held liable for any damages 00007 ** arising from the use of this software. 00008 ** 00009 ** Permission is granted to anyone to use this software for any purpose, 00010 ** including commercial applications, and to alter it and redistribute it 00011 ** freely, subject to the following restrictions: 00012 ** 00013 ** 1. The origin of this software must not be misrepresented; you must not 00014 ** claim that you wrote the original software. If you use this software 00015 ** in a product, an acknowledgment in the product documentation would be 00016 ** appreciated but is not required. 00017 ** 2. Altered source versions must be plainly marked as such, and must not be 00018 ** misrepresented as being the original software. 00019 ** 3. This notice may not be removed or altered from any source distribution. 00020 ** 00021 ** Note: Some of the libraries ClanLib link to may have additional 00022 ** requirements or restrictions. 00023 ** 00024 ** File Author(s): 00025 ** 00026 ** Magnus Norddahl 00027 */ 00028 00029 #ifndef header_resource_manager 00030 #define header_resource_manager 00031 00032 #include "weakptr.h" 00033 #include <vector> 00034 00035 class CL_IODevice; 00036 class CL_Resource; 00037 class CL_VirtualDirectory; 00038 class CL_ResourceManager_Impl; 00039 00040 class CL_ResourceManager 00041 { 00043 public: 00044 //: Construct a resource manager. 00045 CL_ResourceManager(); 00046 00047 ~CL_ResourceManager(); 00048 00050 public: 00051 //: Returns true if a resource exists. 00052 bool resource_exists(const CL_StringA &resource_id) const; 00053 00054 //: Returns all the resource sections available. 00055 std::vector<CL_StringA> get_section_names() const; 00056 00057 //: Returns a list of all resources available. 00058 //- <p>The returned resources are in the form "section/subsection/.../resourcename".</p> 00059 std::vector<CL_StringA> get_resource_names() const; 00060 00061 std::vector<CL_StringA> get_resource_names(const CL_StringA §ion) const; 00062 00063 //: Returns a list of all resources available matching a given type. 00064 //- <p>The returned resources are in the form "section/subsection/.../resourcename".</p> 00065 std::vector<CL_StringA> get_resource_names_of_type(const CL_StringA &type) const; 00066 00067 std::vector<CL_StringA> get_resource_names_of_type( 00068 const CL_StringA &type, 00069 const CL_StringA §ion) const; 00070 00071 //: Returns CL_Resource representing the given resource. 00072 CL_Resource get_resource( 00073 const CL_StringA &resource_id, 00074 bool resolve_alias = true, 00075 int reserved = 0); 00076 00077 //: Returns the directory to load resource data from. 00078 CL_VirtualDirectory get_directory() const; 00079 00081 public: 00082 //: Add resources from an other resource manager. 00083 //- <p>This function only makes the resource manager search other managers, it 00084 //- does not copy the resources into this manager.</p> 00085 void add_resources(const CL_ResourceManager& additional_resources); 00086 00087 //: Remove resources from an other resource manager. 00088 void remove_resources(const CL_ResourceManager& additional_resources); 00089 00090 //: Construct a new resource object. 00091 CL_Resource create_resource(const CL_StringA &resource_id, const CL_StringA &type); 00092 00093 //: Destroy resource object. 00094 void destroy_resource(const CL_StringA &resource_id); 00095 00096 void destroy_resource(const CL_Resource &resource); 00097 00098 //: Save resource XML tree to file. 00099 void save(const CL_StringA &filename); 00100 00101 void save(const CL_StringA &filename, const CL_VirtualDirectory &directory); 00102 00103 void save(const CL_IODevice *file); 00104 00105 //: Load resource XML tree from file. 00106 void load(const CL_StringA &filename); 00107 00108 void load(const CL_StringA &filename, const CL_VirtualDirectory &directory); 00109 00110 void load(const CL_IODevice *file, const CL_VirtualDirectory &directory); 00111 00112 //: Set the resource data directory. 00113 void set_directory(const CL_VirtualDirectory &directory); 00114 00116 private: 00117 CL_ResourceManager(CL_WeakPtr<CL_ResourceManager_Impl> &impl); 00118 00119 CL_SharedPtr<CL_ResourceManager_Impl> impl; 00120 00121 friend class CL_Resource; 00122 }; 00123 00124 #endif
1.4.1