2007
15. Jan 2007
Porting Pingus to SDL is in progress, some spelling fixes for the FAQ
2006
11. Feb 2006
Time for some news, current plans for Pingus look like this:
- Jave27 is currently trying to get the latest version in a release ready state
- Grumbel opened a new branch in SVN called pingus-sdl, this
is supposed to port Pingus to SDL, level file format will
switch to S-Expr instead of XML
2004
09. Apr 2004
It's been a long time without any updates, so there's a couple of news to note here.
- Pingus got elected GotM for April at The Linux Game Tome and a 0.7 release with many new features may be expected soon.
- Pingus CVS was replaced by Subversion
- There will be a new release on the stable branch (0.6.1) very soon now, planned date is 15.04.2004 - cross your fingers and hope. :-)
- We've got now a Level Comment Tool where you can rate all levels which are delivered with Pingus.
2003
14. Sep 2003
A added little button in the bottom left corner of the webpage
that allows you to
donate
via Paypal.
16. Apr 2003
Pingus 0.6.0 is finally out, has taken longer as expected, but
here it is. It contains one island with 22 playable tutorial
levels. This is the first playable release ever of Pingus.
12. Apr 2003
A second prerelease of Pingus 0.6.0 is out, named 0.6.0rc2,
final 0.6.0 release is expected to be finished this weekend.
7. Apr 2003
A first prerelease of Pingus 0.6.0 is out, named 0.6.0rc1
21. Mar 2003
After some downtime the Pingus CVS repository is up and running
again. But since its now in another CVSROOT people with a
checkout need either to re checkout it or editor they
CVS/Root files a bit, more info is available
here.
5. Mar 2003
Another IRC Meeting is scheduled for the end of this week (07.
Mar 2003) on Friday, 18:00 GMT. Server and channel stay the as
with the last one, see below. same. Everybody is welcome.
26. Feb 2003
IRC Meeting planed for the next Saturday. For details see below and the
Contact Section of this site.
2002
22. Dec 2002
Rumour is that a new, finally playable, release will come out in
the next days... even so this isn't officially confirmed you
might cross your fingers and it will probably happen.
21. Dec 2002
The Webpage got finally a complete redesign, this took, as
always, longer than expected, but anyway here it is. If you want
to know how this page is generated you can look at the xml
source and the Makefiles in the
Savanna Web
CVS tree.
28. July 2002
Blender, a
very powerfull 3D modelling software, might
become Free Software, but to accomplish that
they need to collect 100'000EUR. So if you want
to help Pingus and many other free game
projects, donate something to the Blender Foundation please.

[Update: Blender now is Free Software, thanks to all donators!]
17. June 2002
Updates are still not done, but we are
working on it... in the meantime you can go to
the
bugtracker
and submit your favorit bugs in Pingus.
5. June 2002
Mailing List and Bugtracking on the move to savanna
The bugtracking and mailing lists are on there
move to
http://savannah.gnu.org/projects/pingus/.
Some of the info on this webpage will
therefore be out dated and needs some
updating, this should be done in a day or two.
2. June 2002
The source for many Pingus images (.xcf, etc.) is now
available at
ftp://pingus.seul.org/pub/pingus/contrib/.
That directory contains everything that I used
in the development process, which is not
included in the official source tarball.
28. May 2002
I have submitted Pingus to
http://unmaintained.sourceforge.net/
now. Sorry, but I simply lack the time and
motivation to continue this project. So if
anybody wants to help coordinating this
project, they are more than welcome. Please
drop a mail to
pingus-devel
in case you are interested to help.
18. Feb 2002
Call for
help! Pingus has currently 140 levels in
the XML format and another 40 levels in the old
PLF/PSM format, all these need to get reviewed,
rated, fixed and/or converted. So if you have
some spare time, its now a good point to help!
For a first overview you can get a list of all levels
here.
More detailed instructions on what you can do will follow
soon.
2001
01. Dec 2001
New ToDo list added
here.
17. Nov 2001
A short overview over the class structure is
available
here.
5. Aug 2001
'pingus.cx' is down, so you currently can't reach me via
grumbel@gmx.de, try
grumbel@gmx.de instead.
28. July 2001
Release 0.5.0pre2 is out You can download it
here.
15. July 2001
Pingus is in need for new programmers! As the last
month have shown this project is nearly dead, I currently
simply lack the time to do anything for Pingus, so I need
some help. So when you are at least a bit familiar with C++
and have some spare time to offer, please drop
me a mail, so I can
coordinate the efforts.
16. June 2001
Pingus 0.5.0pre1 is out Finally a new Pingus release is out, but be warned this
is a development release (mostly for level designers) and is
known to crash. When you want a playable game, this thing
won't make you happy.
14. Apr 2001
You can find a screenshot of the multiplayer mode
here.
12. Apr 2001
Multiplayer is on its way!
I am currently implementing
multiplayer support (split-screen, no network support) for
Pingus, cooperative and battle modes will be available.
4. Apr 2001
Generated some source docs with doxygen, you can find them
here
2. Apr 2001
I cleaned up my Pingus directory tree, commited a bunch of
missing images and levels (more to come) and fixed some bugs
in the CVS version. Looks like this thing is alife again and a
new release might follow soon.
18. Feb 2001
Project suspended for at least another month!
Due to the lack of time and motivation I will not work on
the project for at least another month, so don't expect any
updates in that time. In the meantime you can have a look at
some of my other projects:
2000
5. Nov 2000
Pingus runs now on LinuxPPC! A guide on how to
compile Pingus and some PPC Clanlib and Hermes RPMs are
available
here,
but be warned this is only experimental development stuff
and it will crash often.
13. Sep 2000
We have now an "official" IRC channel at:
Server:
irc.openprojects.net
Channel: #pingus
11. Aug 2000
Some more photos of the LinuxTag are available
here
5. Aug 2000
Added another
screenshot of the
new menu and a screenshot of the new weather effects
27. Jul 2000
Added a
screenshot of the new
menu, comments welcome.
16. Jul 2000
Pingus Release 0.4.0 A new
release of Pingus is out, its main features
are a set of fully playable levels, a lot of
new gfx for the level designers and it comes
as a
static linked binary,
no extra
libraries are required - it will run
out-of-the-box. Its as always
available in the
download section.
16. Jul 2000
Level building tutorial
I have written a short level building
tutorial, which explains the basics of level
editing.
4. Jul 2000
New mailing list: Due to some spam problems with the old
list, the
Pingus mailing has now
moved to
SourceForge, in
addition there are now also announce and users mailing lists.
29. Jun
LinuxTag 2000 As
some might already know, Pingus will be present from the
29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
10. Jun 2000
The first prerelease of Pingus 0.4.0pre1 is out, have a look
on the pingus-devel list for more instruction. Warrning:
prereleases are not meant for the average user, they are meant
for testing and debugging, so they are not publicly
available.
24. Mai 2000
Pingus 0.4.0 still not ready
Pingus has currently some
huge bugs, which needs to be fix before the next release, this
can take another two weeks or longer, sorry. Use the CVS
version for the moment.
07. Mai 2000
All older Pingus releases are now available
via
FTP.
25. Apr 2000
Ever wished that the Pingus could walk over your windows while
you are reading you mail? A dream has come true,
Robin Hogan wrote
XPenguins.
23. Apr 2000
Pingus 0.4.0 not ready yet
A new version of Pingus will
probably released in the next two weeks, for the moment I
suggest you to try the CVS version.
09. Mar 2000
Pingus 0.3.1 will not work with ClanLib
0.4.2, a patch is available
here, have
also a look at the
FAQ.
1999
26. Dec 1999
Added
RPMs and a new
tarball of Pingus 0.3.0a
10. Oct 1999
Uploaded new versions of the RPMs, which fix a little bug
06. Oct 1999
Binary RPMs of Pingus 0.2.3 are available
04. Oct 1999
Source RPMs of Pingus 0.2.3 are available
29. Sept 1999
A good
article
about Pinugs can be found at ext2.org.
25. Aug 1999
Released version 0.2.1
22. Aug 1999
Updated the webpage a bit
13. Aug 1999
Released Version 0.2.0b
12. Aug 1999
Released Version 0.2.0a and a patch for 0.2.0
11. Aug 1999
Released Version 0.2.0
01. Jul 1999
Released Version 0.1.1
21. Jun 1999
A nice Pingus
poster is now, available.
30. May 1999
Released pingus version 0.0.15
30. May 1999
I have uploaded a new CVS snapshot of ClanLib, checkout the
download section.
9. May 1999
Released pingus version 0.0.14
30. Apr 1999
Changed the layout of the webpage, to be more flexible and extensible.
01. Apr 1999
0.0.10: Hotspot, traps, exits and entrances all can now be
read from a level file. An example level is included.
01. Apr 1999
0.0.9a: Same as the broken 0.0.9, only some bug fixes and
clean ups
27. Mar 1999
0.0.9pre: Release of a static linked version
21. Mar 1999
0.0.8: Rewrite of Pingu class, entrance and exit are ready
14. Mar 1999
0.0.7: Compiling should now be easier, make install should
work (for /usr/local only). Walker pingu now included.
07. Mar 1999
Release of version 0.0.6, more trouble to get it compiled
20. Feb 1999
Release of version 0.0.5, better speed (~15fps), basic
mouse support and a nice tile map
31. Jan 1999
Fourth release, levels are now read from file and
support for tile maps is available
17. Jan 1999
Third Release, more complete drawing routines
10. Jan 1999
Second Release, maybe compilable
1998
06. Dec 1998
First version available and added some infos about the
level format
28. Nov 1998
Changed the GFX-Lib from Allegro to
ClanLib
07. Nov 1998
Started Programming Pingus
04. Nov 1998
Got the Idea to start a Lemmings clone