Pingus

html4/ css2

News

31. Oct 2007 Pingus 0.7.2 is released, this release features 8 brand new Halloween levels along with numerous smaller bug fixes.
  • added support for levelsets
  • added 8 new levels in the form of a halloween levelset
  • added window resize support to the editor (use --allow-resize)
  • added minimap to the editor
  • scroll wheel support to change the actions
  • right and middle button now both scroll
  • 'jumper dying on landing' bug fixed
  • numerous other small bug fixes
23. Sep 2007 Pingus 0.7.1 is released, this is the second release based on SDL and among some small bug fixes, it also contains a brand new level editor rewritten from scratch. Other new things in this release:
  • faster sprite drawing, so more overall fps
  • level editor rewritten from scratch
  • level loading from command line fixed
  • numerous other command line parsing bugs fixed
  • separate images for gfx and colmap are used again
  • input subsystem rewritten from scratch, supports now gamepads, usbmice, wiimote (some of those might unfinished and not enabled by default)
25. Aug 2007 Pingus 0.7.0 is released, this is the first working version of Pingus that is based on SDL. New things in this release:
  • switch from ClanLib to SDL
  • new anti-aliased fonts
  • better support for resolutions larger then 800x600 (see --geometry WxH option)
  • s-expression based file format (converter scripts are available)
  • PPC and 64bit support
  • language support for Czech, German, Finish, Italian, Norwegian, Serbian, Turkish, Danish, Dutch, Spanish, Fench and Polish
  • level editor temporarly removed
  • a little less fps then the ClanLib version
  • no new levels or other main features
25. Jun 2007 Pingus goes multi-touch, some people at the RWTH Aachen used Pingus gfx in the creation of their Table Lemmings game, you can find screenshots at Flickr and at their page at the RWTH Aachen.
15. Jan 2007 Porting Pingus to SDL is in progress, some spelling fixes for the FAQ
11. Feb 2006 Time for some news, current plans for Pingus look like this:
  • Jave27 is currently trying to get the latest version in a release ready state
  • Grumbel opened a new branch in SVN called pingus-sdl, this is supposed to port Pingus to SDL, level file format will switch to S-Expr instead of XML
09. Apr 2004 It's been a long time without any updates, so there's a couple of news to note here.
  • Pingus got elected GotM for April at The Linux Game Tome and a 0.7 release with many new features may be expected soon.
  • Pingus CVS was replaced by Subversion
  • There will be a new release on the stable branch (0.6.1) very soon now, planned date is 15.04.2004 - cross your fingers and hope. :-)
  • We've got now a Level Comment Tool where you can rate all levels which are delivered with Pingus.
14. Sep 2003 A added little button in the bottom left corner of the webpage that allows you to donate via Paypal.
16. Apr 2003 Pingus 0.6.0 is finally out, has taken longer as expected, but here it is. It contains one island with 22 playable tutorial levels. This is the first playable release ever of Pingus.
12. Apr 2003 A second prerelease of Pingus 0.6.0 is out, named 0.6.0rc2, final 0.6.0 release is expected to be finished this weekend.
7. Apr 2003 A first prerelease of Pingus 0.6.0 is out, named 0.6.0rc1
21. Mar 2003 After some downtime the Pingus CVS repository is up and running again. But since its now in another CVSROOT people with a checkout need either to re checkout it or editor they CVS/Root files a bit, more info is available here.
5. Mar 2003 Another IRC Meeting is scheduled for the end of this week (07. Mar 2003) on Friday, 18:00 GMT. Server and channel stay the as with the last one, see below. same. Everybody is welcome.
26. Feb 2003 IRC Meeting planed for the next Saturday. For details see below and the Contact Section of this site.

Server: irc.freenode.net 6667
Channel: #pingus
Date: Saturday, 1. March 2003
Time: 21:00 GMT
22. Dec 2002 Rumour is that a new, finally playable, release will come out in the next days... even so this isn't officially confirmed you might cross your fingers and it will probably happen.
21. Dec 2002 The Webpage got finally a complete redesign, this took, as always, longer than expected, but anyway here it is. If you want to know how this page is generated you can look at the xml source and the Makefiles in the Savanna Web CVS tree.

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Copyright © 1998-2007 Ingo Ruhnke, <grumbel@gmx.de>